> Rules
Introduction
FastFoot-Challenge is a multiplayer GPS action game. It is played in
an area of several kilometers. The players are located by GPS, their
mobile phones become their radars.
They move by foot or public
transport through known and unknown areas. Arbitrary urban areas, parks
or forests afford endless possibilities and game situations.
Goal of the Game
One player is 'X', the others 'Runners'. The goal of the Runners is
to come as close as 30m to X, to catch him. X's goal is to escape for
the duration of the game.
X gets continuous updates of the
Runners' positions on his radar. His advantage is, that his own
position is only transmitted every 6 min.
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> Preparation
Each player needs a GPS phone. They meet outdoors and start
FastFoot-Challenge. GPS positioning is established automatically.
Each
Player chooses
His role:
X, Runner or random
The corresponding game mode
for the number of players: Lite ist for 2, ByFoot has 25 min game time
and a radius of max. 1100m. The big game has alimit of 60 min and
features up to 2500m game area
LIVE
for a live broadcast of the game on Google Earth
Then, the game starts automatically.
|
| Player |
Type |
Radius (m)
|
Time (min)
|
| 2 |
Lite |
200
|
25
|
| 3 |
ByFoot
|
600 |
25
|
| 4 |
ByFoot
|
900 |
25
|
| 5 |
ByFoot |
1100
|
25
|
| 6 |
BigFoot
|
2000
|
60
|
| 7 |
BigFoot
|
2500
|
60
|
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> Lead Time
X has a couple of minutes to take the lead. The Runners wait, until the countdown at the top left has elapsed.
During the lead time, the radius of the Runners is limited. Thus, the Runners cannot start the chase right away.
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> The Radar
The radar shows the Runners, X's last position and the limits of the
game area. The titlebar contains the remaining game or lead time.
Game Area
The area outside of the game area is covered black. A player who leaves the area goes offline (see below).
Player Icons
Each player sees his own icon in the center of the screen. X moves
covert and is not visible on the radars of the Runners. There are
different icons:
Circle: a player is not moving
Arrow: a player moves to the indicated direction
Arrow with black triangle: a player is moving faster than 30 km/h
Flashing: a player is offline
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> Hints to X
X leaves a track of localizations for the Runners to follow.
Next Localization
The circular display in the bottom right shows the time until the next localization of X (outside).
X's Direction
In the inside, the Runners see X's direction, if he is moving faster
than 10 km/h. For X, the display changes from green to orange, if his
direction is disclosed to the Runners.
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> Communication
There are several possibilities for the Runners to communicate.
VoCast
Short voice messages (max. 10 sec) are broadcast to the other Runners.
Chat
Write text messages.
Target
Indicate your target position to coordinate with the other Runners.
> Offline
In offline mode, a player is invisible to other players (icon blinks)
and his radar switched off. Every player has a couple of minutes of
offline time each game. If the offline time is used up, the player is
disqualified. The remaining offline time is displayed at the top of the
screen.
Runner is Offline
A Runner cannot catch, the others cannot see his position.
X is Offline
X can be caught at the location he entered offline mode, but not at his
real position. Giving him a chance to trick the Runners.
Modes
There are different offline modes.
Tactical offline: by menu option
Area offline: player out of the game area
Technical offline: Internet or GPS disconnected
> Score Table
There are different possibilities to score. The player with the highest score wins the game.
For X
Escape: X escapes, the game is over
ShowX: X shows his position on the radar
For the Runners
Catch: Runner catches X, the game is over
Close: A Runner is closer to X than the others, when X shows his position
Teamwin: Another Runner catches X
For All
Distance: Bonus for the longest distance during the whole game
| |
Lite
|
ByFoot
|
BigFoot
|
Escape
|
20
|
100
|
130 |
| ShowX |
6
|
30 |
40 |
Catch
|
48
|
100 |
130 |
Close
|
-
|
30 |
40 |
Teamwin
|
-
|
40 |
60 |
Distance
|
9
|
45 |
65 |